
The Jaaqua Amulet, which gives you a crazy powerful speed boost after returning to the arena, is a perfect example of this methodology at work. We also seized the opportunity to give players Artifacts that could change the parts of the game they personally might not be so keen on, like getting knocked out or walking too slow on the ground (looking at you, Blastbeard). We focused on building Artifacts that amplified elements of the game that players already loved, like rocket jumping and using Items. The solution to all this? More rockets! Just kidding - in this case, it was Artifacts! A system that allows for genuinely interesting gameplay customization at an individual Hero level. Allow players to customize the gameplay of their favorite Heroes to better fit their specific player type.Facilitate multiple unique playstyles across a single Hero.Deepen the combat interactions in the game.Be an extension of our core gameplay mechanics.Avoid destroying the foundation of the game (obviously).

We knew we needed some form of playstyle customization, but we also knew we needed to lay out some clear goals for the system first. The kind of mechanics that really let you play the game the way you want to play it. Or did we? We eventually realized that, while the base experience we created was fun, it could still use some extra layers of depth and player expression. After a whole lot of playtesting and iterating, we knew that we finally had a game worth playing. Once we had that down, we prototyped Hero after Hero to find the right combination of abilities to work with our core mechanics. When we first started developing Rocket Arena’s combat, we focused specifically on honing the impulse-based arena knockout mechanics that form the foundation of our game.


Let’s go on a quick journey through history and discover how Artifacts came to be! Finally, Artifacts are free, and players will never have to pay for them now or in the future!Īrtifacts are an integral piece of what makes Rocket Arena’s gameplay awesome, but it might surprise you to know that this wasn’t always the case. More Artifacts will be added in future seasons as well, and we expect to see meta shifts as players learn new ways to integrate the growing list of Artifacts along with the ever increasing Hero roster. We launched with a total of 22 Artifacts, providing tons of opportunities for players to really customize their Heroes to fit their playstyle. Players can also assign a different set of Artifacts for both Social and Ranked playlists. Each Hero can have 3 unique Artifacts equipped at one time, and different Artifacts can be equipped to each Hero. Hello Tour Heroes! We’re Matt W (ryvox), Kyle K (Pravda), and Jake C (Bag of Equines) from the Final Strike Games Design team, and we’re here to tell you all about the Artifact system in Rocket Arena.Īrtifacts are gameplay altering objects that players can equip to each of their Heroes.
Rocket arena active players how to#
Overview Characters Maps Modes PC Requirements Tips and Tricks FAQ Season 4 Season 3 Season 2 Season 1 BLAST PASS Latest Media Creators Fan Art Kit Latest News Game Updates Overview Characters Maps Modes PC Requirements Tips and Tricks FAQ Season 4 Season 3 Season 2 Season 1 BLAST PASS Latest Media Creators Fan Art Kit Latest News Game Updates Artifacts in Rocket Arena Everything you need to know about how Artifacts work and how to get the most out of them.
